The Gaming October Inflection Point
The October inflection point for vibe game development by Simon Willison
That last one is particularly important. Models have been able to create something that looks like a game for quite a while now, as seen in my previous experiments. The challenge has been getting to a game that’s actually fun to play.
I have one game on my website. I built it because I wanted to learn how to play this card game - 28/29.
I just asked Claude to make it more fun. Let’s see how that goes.