The October inflection point for vibe game development by Simon Willison
That last one is particularly important. Models have been able to create something that looks like a game for quite a while now, as seen in my previous experiments. The challenge has been getting to a game that's actually fun to play.
I have one game on my website. I built it because I wanted to learn how to play this card game - 28/29.
I just asked Claude to make it more fun. Let’s see how that goes.