GHOST-OF-YOTEI

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Ghost of Yotei out soon

Ghost of Yōtei is exactly the kind of game PlayStation needs by Andrew Webster

Things have been weird for PlayStation of late. After years spent cultivating an image akin to the HBO of video games through single-player franchises like The Last of Us, God of War, and Horizon Zero Dawn, the company shifted focus, jumping on the live-service bandwagon to mostly disastrous effect. Aside from a few standouts and a number of remasters, those beloved single-player games have slowed to a trickle: which is what makes Ghost of Yōtei so notable. Like its predecessor Ghost of Tsushima, it’s an attempt by studio Sucker Punch to merge the freedom of an open-world game with the style and drama of a classic samurai movie. More importantly, it’s exactly the kind of game that PlayStation needs more of.

This release snuck up on me.

For this year, I had two titles to play - DS2 and Ghost of Yotei.

I have started playing DS2. But progress is slow. I just don’t have the time. Once DS2 is done, I will start with Ghost.

I had thought I would finish DS2, by the time Ghost released, but here we are!

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